Bio

With over 15 years of experience and a diverse range of interests and passions from animation and film to science and collectables, I have successfully merged my interests and have a wealth of experience in the digital health, media, Simulations, VR, and asset creation for interactive assets in the toy industry. 

My interest in the arts and understanding of anatomy and physiology have allowed me to merge my interests and use them to help others. This led me to the digital health industry, where I’ve created medical animations and VR applications simulating diseases and treatments for clients such as Meta, HBO, Yale Medical, CNN, Moffitt, and Penn University. These assets were used in film, XR for Live television, and VR for educational purposes.  

In addition, my hobby of collecting figures and toys led me to pursue opportunities in the toy manufacturing and collectibles industry where I have been able to collaborate with companies such as WowWee on the Untamed and Mad Labs product lines, as well as WB Entertainment where I have worked on product lines for Harry Potter and Batman.